FORUM RULES

 

  • Players MUST register on the forum with their exact gamertag.

  • All accounts are verified within 24 hours.

  • If a player cannot remember their login information, please contact an admin and/or use the forgot password feature. Please do not make a new account.

  • No racism will be tolerated. If you are found guilty of being racist on the forum or any other public domain that reflects on the league (ex: Twitch, Mixer, or Discord) then you will be subject to a potential permanent ban from the league

  • No abusive or bad language will be tolerated on any part of the site. The first offense will either result in a warning. The second offense will result in a 24-hour forum ban. The third offense will result in a week long ban. A fourth offense will result in an indefinite forum ban. 

  • Anyone found guilty of bullying others on the forum will be banned for 1 week unless decided otherwise by the admins.

  • Only one free agency thread per person allowed at any time. If a player creates more than one, the older post will be deleted. If this becomes an ongoing issue with a player, the player may be subject to some sort of forum ban as decided on by the admins.

  • Managers must post in the correct recruiting and signings areas as well as not create an unnecessary number of threads. 

  • Advertising other pro clubs leagues is prohibited. A first offense will result in a week long ban from the forum and a talk with the admins. A second offense will result in an indefinite forum suspension as well as a potential ban from the league. 

 

TEAM SETUP
 

  • All teams must have PCN at the beginning of their club name. Example: PCN *Team Name* (PCN Arsenal)

 

  • All teams must wear the correct authentic kit for their club.

 

  • All teams have a squad size of 22 players
     

  • Any player that isn't signed for your club or is ineligible for any reason and plays will result in your club getting a default loss. If it happens twice in one season, your manager will lose their job and be banned for the remainder of the season.

 

  • All players have a right to play a minimum of 5 games if signed before the mid-season transfer window. If the player signs after the window, they have the right to play a minimum of 2 games. Any manager who abuses this rule may be subject to removal before the next season begins.


GAME REQUIREMENTS
 

  • All teams must play with someone in the ANY position if not starting with 11 players. If proven that no ANY was playing, then the team will get a default loss.

 

  • If a team starts the game with 11 players, then no ANY is needed. If proven that a team didn't have 11 players and didn't have an ANY then the team will get a default loss.

 

  • Every team must have a minimum of 5 players to be able to play a match, if not then your team will be given a default loss.

 

  • A GK is needed for every match.

 

  • The GK cannot play as the ANY.

 

  • A GK cannot play as an outfield player and vice versa.

 

  • Each team must have at least one person stream (and save) their matches each gameday. 


IN-GAME PROCEDURES
 

  • Teams are allowed to call for time (5 or 10 minutes) as long as it is messaged to the opposition manager at least 10 minutes prior to the scheduled start of the game. Preferably this message would be sent in both the manager's chat as well as in a private message.

 

  • If a team's first match starts late because 10 minutes were called, they automatically will get a grace period for the second game. Ex: Juventus calls 10 minutes vs Dortmund and the game doesn't start until 8:40-8:45 pm. The game then ends at 9:00-9:05 pm - both teams now have until 9:10 pm if they need to start their second match. That being said, managers please try to message the second team you are playing in a night if your first game doesn't start on time or it takes you a while to get into a match.

 

  • Teams must send game invites to the opposing team at least 3 times before attempting to call a default (must provide proof) 

 

  • If a player (including the ANY) lags out of a match under 10 minutes of game time, you may restart the match up to two times without penalty as long as your entire team has backed out before 10 minutes have passed.

 

  • If a player (including the ANY) lags out of a match over 10 minutes of game time, you cannot restart the match and must finish.

 

  • Any goal(s) scored before a team quits or lags out before 10 minutes still stands when the match is restarted.

 

  • A manager cannot call a default against a team for not showing up on time after the match is played.
     

  • Teams that don't meet the match times set by Admins will receive a forfeit loss unless a reschedule is agreed by both Managers and Admins.
     

  • If a team plays with an illegal player (red card or a player not on roster), they will receive a default loss.

 

  • If a team defaults more than two games in a season, the manager is subject to a ban for the remainder of the season.

 

  • All managers have the right to quit out of a match (with proof) and call default, if the opposing team (a) started a match without a GK and did not back out of a match before 10 minutes (b) started a match with less than 5 players and did not back out of match before 10 minutes (c) played without an ANY with less than 11 players.
     

  • Default losses will result in a 1-0 scoreline for the winner with no stats counted for either team.


IN-GAME RULES
 

  • No team is allowed to play a formation with 5 defenders at the back at any time or they will be given a default loss.

 

  • Putting players on the goal line during a free kick is not allowed. If your team is found guilty, you will receive a default loss.

 

  • Blocking the goalie at any time during the game is not allowed. If your team is found guilty, you will receive a default loss. (Ex: A player stands next to the keeper during a set piece and moves as he moves to prevent his natural range of motion as the ball is played in. If the player were to go near the goalie but move a couple of seconds before the ball is kicked, that would NOT be considered blocking the keeper.)

 

  • Parking the bus is not allowed (Not exclusive to in-game tactics only). If your team is found guilty, you will receive a default loss. 

 

  • No deliberate time wasting is allowed - if you feel a team has done this against your team, take as much video evidence as you can and get in contact with an admin.

 

  • Players are not allowed to use emotes during set pieces to disrupt the play at any time. This includes free kicks where players in the wall use the glitch to move around and prevent teams from passing it short or during penalties where you can run into the box and potentially block the penalty.

  • Managers have the right to challenge for a default if they believe that the opposing team (a) had players on the goal line during a free kick, (b) blocked your goalie at anytime, (c) parked the bus or played 5 at the back, (d) deliberately wasted time, or (e) used emotes on a set piece. Because these rules need to be reviewed by admins, it is recommended that your team take as much video evidence as possible while also finishing the game in case the admins determine no rule was broken so that your team does not receive a default for backing out after 10 minutes. If the admins decide that the rule was broken, a default loss will be given to the offending team. If the admins decide that no rule was broken, the result of the game will stand.

  • Players are not allowed to tackle opponents on set pieces in any scenario. This rule applies to all set pieces and is specifically applied to using the B button to spam the lunging tackles. Players are allowed to use their body to try to position themselves in a better position and if a player is knocked down simply from being run into, that does not count for this rule.

  • The first individual offense for a tackle is a one gameday suspension. A second individual offense is two gameday suspension. A third individual offense is a suspension for the remainder of the PCN season. The first two offenses by a team will not result in a default (unless the violation is extreme in nature), but a third offense and onward will result in automatic defaults for that team.

 

  • 5 yellow cards in a season will result in a 1 game ban.

  • 2 yellow cards for the same player in the same game will result in a 1 game ban.
     

  • A straight red card is a 1 game ban.

 

  • You can appeal the suspension of a red card by sending a video clip of the foul to the admins. If the admins determine the foul should not have been a red, the suspension may be overturned and the player made immediately eligible for the next game.


RESCHEDULE PROCEDURES
 

  • Managers who wish to reschedule any games must have the opposing manager agree as well as obtain admin approval in order to move a game. We allow team a roster size of 25 players and only have a minimum of 5 players, so there should be no excuse for not being able to field a team if you are unable to get the other team to agree to a reschedule.

  • Cup matches that are rescheduled must be played before the end of the next gameday (Ex: Royal Cup match rescheduled on a Sunday night must be played by end of the night the next Wednesday). 

CUP RULES
 

  • Managers only need to record Goals, Assists, Tackles (Royal Cup), GK Saves, MOTM, Clean Sheets, and Cards for cup matches.

 

  • Managers need to put the stats in the correct area on the stats app. CUP is used for PCN Cup, Super Cup, and Promotion Playoff matches. R-CUP is used for Royal Cup matches. INTL is used for International Cup matches.

 

  • If the game is tied at the end of regulation in a knockout Cup game, teams must play silver goal and/or penalties to decide the winner. 

 

  • Rosters are locked for teams still in the competition at the end of the regular season for the duration of the Super Cup.

 

  • Once a player has played a match in the round of 16 of the Royal Cup, they are tied to that team and cannot play for any other team.

 

  • Royal Cup (from quarterfinals on) and Super Cup matchups are two legs until the final and away goals count. If the teams are tied after two legs, start a new match and use Golden Goal to determine the winner.

 

  • If two teams are tied after two legs in the Royal Cup and both matches are draws with the same score (Ex: 1-1, 1-1 or 0-0, 0-0), teams must play to silver goal and/or penalties to decide the winner. 

 

  • Default losses will result in a 3-0 scoreline for the winner with no stats counted

 

STAT TAKING PROCEDURES
 

  • Managers must sign up for an account on League Republic. An admin will send an invite out to the email associated with your account on the forum. If your co-manager will be doing stats as well, please contact an admin so they can receive an invite as well.

 

  • Stats must be video recorded after every game played with video proof of stats. Managers must put the link to their game clip with the stats in their team stats clips thread on the forum. Stats videos must be links to either xboxclips or xboxdvr - stream links will not be accepted any longer.

 

  • To record stats, quickly show the player rating screen for any yellow or red cards and then flip through the player performance tab for each player on your team after the game is over and make sure you get a recording.

  • After each game has been played all stats must be inputted by a manager or co-manager(s).

  • Stats are required for all managers in SL, L1, and L2. Teams who don't put in stats for two full gamedays will receive a warning after their second gameday. If a team doesn't put in stats for a third gameday, the manager will be subject to removal from the team after a hearing with the admins.

 

  • All stats must be 100% clear for all admins to understand. If they are not, then admins have the right to refuse to confirm the stats.

 

  • If the manager or assistant manager cannot record stats then it's okay for anyone to record stats and email to us at proclubsnation@gmail.com

 

  • All stats must be done by midnight the day after each match day as well as have the stats clips posted (12:00 am EST on Tuesdays and Fridays). No stats will be recorded for the team if this deadline is missed unless agreed upon by the admins.

 

  • Admins can request for proof of stats at any time. If a manager is found guilty of blatant stat padding, they will be subject to a permanent ban from the league.

  • If you have a goal that is counted as an own goal but believe the game got it wrong and a goal should be awarded, take as much video evidence as you can and send it to an admin if you wish to have that goal added to your stats.

  • If you have a pass that you believe should be an assist but is not given by the game, take as much video evidence as you can and send it to an admin if you wish to have that assist added to your stats.


STAT RULES
 

  • ALL PLAYERS - Shots/Shots on Target/Tackles Won/Interceptions/Blocks/Possessions Won/Possessions Lost/Headers Won/Passes Completed/Passes Attempted/Key Passes/Crosses Completed/Crosses Attempted/Goals/Assists/Own Goals/Yellow Card/Red Card/MOTM

  • GOALKEEPERS - Saves (saves = caught + parried)/Goals Against/Clean Sheets

  •  

  • DEFENDERS / DEFENSIVE MIDFIELDERS - Goals Against/Clean Sheets

 

TEAM TRANSFER RULES
 

  • All managers are given 5 releases at the start of every season. Teams cannot have more than 10 releases at any given time.

 

  • If a team earns extra releases by virtue of winning their league or a cup, those releases will be added before the season begins.
     

  • Players will cost teams a contract fee of 20% of their value when signing as a free agent and 10% of their value when signing as an extension. (NOTE: THIS WILL NOT BE IN EFFECT UNTIL SEASON 13)
     

  • Teams may purchase additional releases using their transfer budget only. The prices are as follows: $1,500,000 for SL, $1,000,000 for L1, and $500,000 for L2.
     

  • Only managers and co managers can put a player up for sale. If anyone but the manager or co-manager does this, then the thread will be deleted and the transfer declared void.

 

  • Only managers have the power to release a player from the roster.

 

  • Both managers & the player must accept any transfer deals on the thread provided.
     

  • All players must be bought for their "value" (player value on forum) during the off-season.

 

  • During the mid-season window, players may be bought and sold for up to $5,000,000 more or less than their value.

 

TRANSFER PROCEDURES

 

  • All players must be signed before 6:00 PM Eastern on a gameday to be eligible to play that night.

 

  • Managers and players PLEASE make sure that a confirmation goes through on the forum. If there are any problems, get in contact with an admin immediately to help resolve the issue. 

 

  • Playing a player who has not confirmed in time and is not eligible for that game will result in a default loss.

 

  • Teams will receive $5,000,000 in transfer budget if one of their players leaves to become a manager.
     

  • Loaned players cannot play against their parent club during matches, unless the managers add a clause that the player can do so.
     

  • Loan players can only be recalled during the transfer window, unless the managers add a clause that the player can be recalled at any time.

 

  • Players who finish the season on a team in League 1 or League 2, are locked to that roster until the end of the season (after Super League and Cups finish).


CONTRACT BUYOUT RULES
 

  • Players whose contracts are bought out must confirm to the admins that they wish to become a free agent or they will remain on their current roster.

 

  • Players may only have their contract bought out once per season.

 

  • Player contract buyouts cannot be purchased after the conclusion of the mid-season transfer window.

  • Teams will receive the value of the player if the contract is bought out and the player joins a new team.


CONTRACT CLAUSES

  • Players may be signed to a 1, 2, or 3 season contract. This must be specified in the signing post by the manager.

 

  • Teams may add one or more of a handful of clauses to their contracts when signing players. These clauses must be confirmed by both the manager when making the post and the player when confirming - that means if you add a minimum release clause or player option, the player must confirm that specific language for it to be approved (Ex: "I agree to the team option and no release clause", not just "I confirm"). The admins will track these clauses throughout the course of the duration of each contract.

 

  • Team Option - Managers may add a 1 season team option to the end of a 1 or 2 season contract. At the end of the player's contract, the manager will have the ability to either accept or decline the option during the contract extension window. If and when the manager accepts the option, the team will not be charged a contract fee for executing that option.

 

  • Player Option - Managers may add a 1 season player option to the end of a 1 or 2 season contract. At the end of the player's contract, they will have the ability to either accept or decline the option during the contract extension window. If and when the player accepts the option, the team will not be charged a contract fee for executing that option.

 

  • No Contract Buyout Clause Option - Managers may add a clause to prevent a player from having their contract bought out during the duration of their contract. This will protect managers from a player who they may be worried about leaving during the season.

 

  • No Release Option - Managers may add a clause that would prevent them from releasing a player during the duration of their contract. This will protect players from signing for a manager who may decide to release them when they are least expecting. If both the team and player agree to waive the clause, only then can the player be released from their contract.

 

  • Minimum Release Fee Clause - Managers may add a clause that will set a minimum release fee for a certain player. If another manager bids the set amount for the player during a transfer window, it is then up to the player if they wish to accept the transfer and agree to a new contract. 

 

    • There are no limits to the number of players per team that can receive this clause or to the amount of the release fee.

 

    • Managers must pay a fee of 5% of the set release clause value to the league up front. For example, a manager who sets a player's minimum release clause at $20,000,000.00 would pay $1,000,000.00 up front in order to put that clause in.

 

    • Teams will also forfeit a fee of 5% of the release clause to the league if and when the player's clause is activated and they transfer out. For example, a player sold for his release clause of $20,000,000.00 will net the team $19,000,000.00 in transfer budget.


PLAYER TRANSFER RULES

 

  • Players are limited to 1 transfer between teams per season without penalty. In this context, a transfer includes being literally transferred with transfer budget between two teams, getting loaned from one team to another (getting recalled would not count as a transfer however), getting released and signing, or getting bought out and signing.
     

  • A second subsequent transfer or release will incur a penalty of 1 missed game day. If your manager leaves or is banned and you become a free agent, your next transfer will not count to that total.

 

  • (Ex: A player is released from Team 1 and signed to Team 2. After a few matches, the player is transferred to Team 3. The player will be penalized and unable to play during the next gameday for Team 3. The player is now locked onto the roster of Team 3 for the remainder of the season)

 

  • Players may not transfer more than 2 times in a season. If a player has already been transferred 2 times, they must spend the rest of the season on that roster or be banned for the remainder of the season if they leave that team.

  • In summary, a player can only play for a maximum of 3 teams during a season after their 2 transfers are used up (the 2nd of which will incur a penalty).

 

END OF SEASON PRIZE BONUSES

 

  • At the end of each season, teams will be awarded a prize money based upon their league finish as well as a few other factors.

 

  • Super League Prize Money – 1st (25M), 2nd (20M), 3rd (18M), 4th (17M), 5th (16M), 6th (15M), 7th (12M), 8th (11M), 9th (10M), 10th (9M), 11th (7.5M), 12th (7M), 13th (6.5M), 14th (6M), 15th (5.5M), 16th (5M), 17th (4.5M), 18th (4M), 19th (3.5M), 20th (3M)    
                   

  • League One Prize Money - 1st (17M), 2nd (13M), 3rd (9M), 4th (8M), 5th (7M), 6th (6M), 7th (5.5M), 8th (5.25M), 9th (5M), 10th(4.75M), 11th (4.5M), 12th (4.25M), 13th (4M), 14th (3.75M), 15th (3.5M), 16th (3.25M), 17th (2.75M), 18th (2.5M), 19th (2.25M), 20th (2M) 

 

  • League Two Prize Money - 1st (12.5M), 2nd (10M), 3rd (9M), 4th (6M), 5th (5.5M), 6th (5M), 7th (4.5M), 8th (4M), 9th (3.5M), 10th (2.5M), 11th (2.25M), 12th (2M), 13th (1.75M), 14th (1.5M), 15th (1.25M), 16th (1M)   
     

  • L1 Promotion Playoff Winner - 4M
     

  • L2 Promotion Playoff Winner - 3M
                

  • Loyalty Bonus - Managers who finish each season with their team and agree to return for the following season will earn a loyalty bonus that will be added to their budget. If a manager switches to another team or does not end up returning for the next season, the loyalty bonus will be forfeit.
     

    • After one full season in the role, a manager will earn a 1M bonus for their team.

    • After two full seasons in the role, a manager will earn a 2M bonus for their team.

    • After three full seasons in the role, a manager will earn a bonus of 1.5M per season minus 1M. For example, three seasons would be (1.5 X 3) - 1 = 3.5M.

     

  • Stats Bonus - Managers who put in correct stats and video for all games in all competitions will earn a bonus of 2.5M for their team. Any games missed, incorrect stats, or missing stats videos will prevent you from obtaining that bonus.
     

  • Marquee Matchup Bonus - Teams will receive $1,000,000.00 for each appearance in the PCN Marquee Matchups.
     

  • If a team goes below $10,000,000 in a season, they will be set to a minimum of $10,000,000 for the next season.

 

CONTRACT RE-SIGNING PERIOD

 

  • There will be a two week window at the end of each season for managers to re-sign any players who are due to become free agents. Any players with a 1 season contract who do not sign up before the window closes will become free agents.

 

  • During the extension window, players on a one season contract may sign a pre-contract with another team to join them for the next season.


PLAYER VALUE SYSTEM

 

  • Players increase their value by playing league matches, earning awards, and winning silverware.

 

  • PCN uses a unique formula to determine the update to a player's value after each season.

 

  • At the end of each season, the player's value will increase or decrease depending on how much and how well they play.

  • Players have a minimum value of $1,000,000.00.
     

  • Players in League 1 and League 2 will have their value change go through a "filter" at the end of the season. This means a player in League 2 who plays the same number of games, has similar stats, and has similar awards as a Super League player will see their value increase by a smaller amount.

  • Players' values can decrease over time if they do not play as much or play as well. This can only happen for players worth more than $5,000,000.00 and will reflect the true nature of player values in that they can go down if the player does not maintain a certain level of production.

 

  • Due to the intricate nature of the system, we cannot release all of the specific numbers for what increases your value for the next season. 
     

  • Here is a list of the ways that values will change:
     

    • Games Played

    • PER 

    • Final Power Rankings

    • TOTW

    • TOTS

    • TOTY

    • Ballon D'orsey
       

    • Royal Cup Title (minimum 3 games)

    • PCN Cup Title (minimum 3 games)

    • Super Cup Title (minimum 2 games)

    • SL Title (minimum 10 games)

    • Top 6 SL Finish (minimum 10 games)

    • L1 Title (minimum 10 games)

    • L1 Promotion (minimum 10 games)

    • L2 Title (minimum 10 games)

    • L2 Promotion (minimum 10 games)

     

    • Loyalty Bonus (increases for each season you remain on one team's roster)

    • Marquee Matchup MOTM (best player in each game will receive a boost)

    • Contract Buyouts (small reduction in value)

MANAGER RULES
 

  • All managers must respect others & their role at all times.

  • Managers may not take their PCN team and play in another league or tournament without permission from the league.

  • Managers may only swap their club with someone else once per FIFA subject to admin approval.

  • Managers cannot manage two different teams in one season.

 

  • All managers must find a replacement before resigning or will be banned for the rest of the season. If a manager gives up his job to another player on the roster, the new manager will be interviewed before they are confirmed.

  • A manager whose team folds during the season must stay on that roster for the remainder of the season and cannot be transferred, bought out, or released.

 

  • A manager who transfers ownership of the team to someone else on the roster must stay on the roster until the mid-season transfer window. If the switch happens after the mid-season window, they must stay on the roster for the remainder of the season.

 

  • A manager that takes over a team in mid-season will be given up to 5 extra releases.

 

  • All players will be released if the new manager comes from outside the team and takes over the club. 

 

  • Managers found abusing their players in any form will be banned from the site.

 

  • Managers caught stat padding will be permanently banned from the league.

 

  • Managers must inform admins if a player has a communications ban on their Xbox account and need to play on another account 

  • All managers will be interviewed before being added to the manager waiting list. Management jobs are offered at the discretion of the league admins. If someone does not fit what PCN is looking for in a manager, the admins reserve the right to not offer them a job or put them on the waiting list.

  • Any manager caught knowingly playing a banned player on their team will be banned from the league. The admins will then investigate the remainder of the team to find out who knew about the offense and hand out punishments accordingly.

  • Any manager caught allowing someone else other than their players to play on an account of a player on their team will be banned from the league. The admins will then investigate the remainder of the team to find out who knew about the offense and hand out punishments accordingly.


PLAYER RULES
 

  • Players must respect the league, the forum, the admins, and PCN rules or they face potential punishment.

 

  • Players signed with one team found guilty of playing with another team on a separate account will be banned from the league.
     

  • Players who allow a banned or otherwise illegal player to play on their account will be banned from the league.

 

  • Players who go into the club of another team in the league and intentionally lose games in divisions games will be subject to a potential ban from the league.

 

  • Players who earn a spot in that season’s Super League Team of the Season will be ineligible to play in League 1 for the following season.

 

  • Players who earn a spot in that season's League 1 Team of the Season will be ineligible to play in League 2 for that following season.

 

  • Players who earn a spot in that season's League 1 Team of the Season AND earn promotion from League 1 in the same season will be ineligible to play in League 1 for that following season.

 

  • Players who earn a spot in that season's League 2 Team of the Season AND earn promotion from League 2 in the same season will be ineligible to play in League 2 for that following season.


STAFF RULES
 

  • All staff must respect others & their role at all times.

 

  • Any staff being caught abusing their role(s) will be taken off their duties & will be banned from being a staff member on the site.

 

  • All staff are expected to fulfill their role(s) unless authorized otherwise by one of the owners to do otherwise.

 

WARNING RULES

 

  • Warning level at 30% - banned for 1 week on the forum

 

  • Warning level at 50% - banned for 2 weeks on the forum and 3 league games

 

  • Warning level at 70% - banned for 3 weeks on the forum and 5 league games

  • Warning level between 80% to 99% - banned indefinitely from the forum and for the remainder of the season

  • Warning level at 100% - permanently banned from the league and forum

 

LEAGUE STRUCTURE
 

  • Pro Clubs Nation is divided into 3 separate divisions - Super League, League 1, and League 2. The Super League consists of 20 teams and is the highest division of PCN, while League 1 consists of 20 teams and is the middle level, and League 2 consists of 16 teams and is the furthest level down.

 

  • Teams will play each other twice per season for a total of 38 matches in Super League and League 1.

  • Teams will play each other twice per season for a total of 30 matches before the league will split for the final two weeks in League 2. After 30 games have been played, the top 8 teams will play each other once more, while the bottom 8 teams will play each other once more for a total of 37 matches. The teams in the top half of the table after 30 games can finish no lower than 8th, while the teams in the bottom half can finish no higher than 9th. The table will be adjusted to reflect in the final two weeks.

 

  • End of season standings will be decided based upon the highest point totals. If necessary the following tiebreakers will be used to sort any teams that are level on points - Goal Difference, Goals For, Head-to-Head Results, Games Won, Random Draw 

 

  • At the end of each season, the bottom 3 teams from the Super League will be relegated to League 1 for the next season. The top two teams from League 1 will earn automatic promotion to the Super League, while the bottom four teams in League 1 will be relegated to League 2. The top three teams from League 2 will earn automatic promotion to League 1.

 

  • The third spot to be promoted from League 1 will be determined based off of a playoff. The teams that finish 3rd-6th (3rd vs 6th, 4th vs 5th) will enter into a two-legged knockout playoff semifinal to determine who will play in the promotion playoff. The playoff final will be a one leg final with the winner moving up to the Super League for the next season.

 

  • The third spot to be promoted from League 2 will be determined based off of a playoff. The teams that finish 4th and 5th will play a one leg final with the winner moving up to League 1 for the next season.

 

PCN CUP STRUCTURE
 

  • The PCN Cup is a one leg knockout cup involving all teams in the Super League, League 1, and League 2 that will be played on Wednesdays after league matches during the season. 

 

  • The 7th through 17th placed finishers from the previous Super League season, the team promoted via the playoff from League 1, as well as all current League 1 and League 2 teams will be put in a random draw for Round 1. The winners of those 24 games will join the other 8 teams remaining to create the Round of 32.

 

  • From this round on, there will be a randomized draw to determine the matchups for each subsequent round. Teams will move on one round at a time until the Final.


ROYAL CUP STRUCTURE
 

  • The Royal Cup is a group stage and knockout cup involving the  top ten teams in Super League from the previous season, the top four teams from the previous League 1 season, and the top two teams from the previous League 2 season that will be played on Sundays after league matches during the season. 

 

  • Teams will be split into four pots based upon their finish in the previous season. A random draw will be held to create four groups with four teams each

 

  • Teams will play the other three teams in their group once with group winners and runners-up moving on to the knockouts.

  • Tiebreakers for the group stage are as follows: points, GD, GF, head-to-head record, head-to-head GD, play-off game.

 

  • The top 4 group winners will be seeded for the Quarterfinals and cannot match up against one another. Teams may also not play a team from their group in this round. A random draw that accounts for the two rules stated above will take place to determine the matchups for the Quarterfinals.
     

  • The Quarterfinals will be a two-legged knockout cup with away goals counting. Should teams be tied after two legs, those teams will need to start a 3rd match and play Golden Goal until a winner can be determined. If the teams are tied after two legs and both matches are draws with the same score (Ex: 1-1, 1-1 or 0-0, 0-0), use extra time and penalties instead.
     

  • Teams that advance from the Quarterfinals will then enter the Semifinals with another random draw. From here, those two winners will move on to the Final.


SUPER CUP STRUCTURE
 

  • The Super Cup is a knockout cup played after the conclusion of the league season. The top six teams from the Super League, the winner of League 1, and the League 1 runner up or the winner of League 2 qualify for the cup. The League 1 runner up and League 2 winner will play a two-legged knockout game to see who advances to the Super Cup.

  • The matchups for the Quarterfinals are as follows: SL 1st vs L2 1st / L1 2nd, SL 2nd vs L1 1st, SL 3rd vs SL 6th, SL 4th vs SL 5th

 

  • The Quarterfinals will be a two-legged knockout cup with away goals counting. Should teams be tied after two legs, those teams will need to start a 3rd match and play Golden Goal until a winner can be determined. If the teams are tied after two legs and both matches are draws with the same score (Ex: 1-1, 1-1 or 0-0, 0-0), use extra time and penalties instead.

 

  • The Semifinal matchups will be determined by the highest remaining seed playing the lowest remaining seed in one tie, and the other two remaining teams playing each other in the other. The winners of the two Semifinals will meet in the Final.

 

INTERNATIONAL CUP STRUCTURE
 

  • Each International Cup will have its own unique rules and regulations that will be posted on the forum under the News area once they have been determined.

 

  • International Cups are separate from the League, PCN Cup, Royal Cup, and Super Cup. These teams will consist of different managers and players than the Super League and Division 1 teams. 

 

COMMUNITY SHIELD

 

  • The Community Shield features the winners of the Super League and PCN Cup from the previous season in a two-legged final with away goals counting.

 

  • Should the teams be tied after two legs, those teams will need to start a 3rd match and play Golden Goal until a winner can be determined. 

 

  • If the teams are tied after two legs and both matches are draws with the same score (Ex: 1-1, 1-1 or 0-0, 0-0), use extra time and penalties instead

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